GeForce 940A vs HD Graphics 530 Mobile (Skylake GT2)
Summary
Reasons to consider GeForce 940A |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
Reasons to consider HD Graphics 530 Mobile (Skylake GT2) |
HWBench recommends GeForce 940A
Based on theoretical specifications.
Core Configuration
| GeForce 940A | | HD Graphics 530 Mobile (Skylake GT2) | |
---|
GPU Name | GM108 (N16S-GT-S) | vs | Skylake GT2 () |
Fab Process | 28 nm | vs | 14 nm |
Die Size | 0 mm² | vs | 49 mm² |
Transistors | unknown | vs | 189 million |
Shaders | 384 | vs | 192 |
Compute Units | 3 | vs | 0 |
Core clock | 1029 MHz | vs | 350 MHz |
ROPs | 8 | vs | 3 |
TMUs | 16 | vs | 24 |
Memory Configuration
| GeForce 940A | | HD Graphics 530 Mobile (Skylake GT2) | |
---|
Memory Type | DDR3 | vs | System Shared |
Bus Width | 64 bit | vs | System Shared |
Memory Speed | 1001 MHz
2002 MHz effective | vs | System Shared |
Memory Size | 1024 Mb | vs | 0 Mb |
Additional details
| GeForce 940A | | HD Graphics 530 Mobile (Skylake GT2) | |
---|
TDP | 33 watts | vs | 15 watts |
Release Date | 13 Mar 2015 | vs | 1 Sep 2015 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better