GeForce GT 1030 vs HD Graphics 530 (Skylake GT2)
Summary
Reasons to consider GeForce GT 1030 |
This is a much newer product, it might have better long term support. |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
Reasons to consider HD Graphics 530 (Skylake GT2) |
HWBench recommends GeForce GT 1030
Based on theoretical specifications.
Core Configuration
| GeForce GT 1030 | | HD Graphics 530 (Skylake GT2) | |
---|
GPU Name | GP108 (GP108-300-A1) | vs | Skylake GT2 () |
Fab Process | 14 nm | vs | 14 nm |
Die Size | 74 mm² | vs | 49 mm² |
Transistors | 1,800 million | vs | 189 million |
Shaders | 384 | vs | 192 |
Compute Units | 3 | vs | 0 |
Core clock | 1228 MHz | vs | 300 MHz |
ROPs | 16 | vs | 3 |
TMUs | 24 | vs | 24 |
Memory Configuration
| GeForce GT 1030 | | HD Graphics 530 (Skylake GT2) | |
---|
Memory Type | GDDR5 | vs | System Shared |
Bus Width | 64 bit | vs | System Shared |
Memory Speed | 1502 MHz
6008 MHz effective | vs | System Shared |
Memory Size | 2048 Mb | vs | 0 Mb |
Additional details
| GeForce GT 1030 | | HD Graphics 530 (Skylake GT2) | |
---|
TDP | 30 watts | vs | 15 watts |
Release Date | 17 May 2017 | vs | 1 Sep 2015 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better