GeForce GT 120 Mac Edition vs GeForce GT 640
Summary
Reasons to consider GeForce GT 120 Mac Edition |
Based on an outdated architecture (Nvidia Tesla), there are no performance optimizations for current games and applications |
PhysX support, however PhysX performance on newest games may be poor |
Reasons to consider GeForce GT 640 |
This is a much newer product, it might have better long term support. |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications |
HWBench recommends GeForce GT 640
Based on theoretical specifications.
Core Configuration
| GeForce GT 120 Mac Edition | | GeForce GT 640 | |
---|
GPU Name | G96C () | vs | GK107 (GK107-300-A2) |
Fab Process | 55 nm | vs | 28 nm |
Die Size | 121 mm² | vs | 118 mm² |
Transistors | 314 million | vs | 1,270 million |
Shaders | 32 | vs | 384 |
Compute Units | 2 | vs | 2 |
Core clock | 550 MHz | vs | 902 MHz |
ROPs | 8 | vs | 16 |
TMUs | 16 | vs | 32 |
Memory Configuration
| GeForce GT 120 Mac Edition | | GeForce GT 640 | |
---|
Memory Type | GDDR3 | vs | DDR3 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 800 MHz
1600 MHz effective | vs | 891 MHz
1782 MHz effective |
Memory Size | 512 Mb | vs | 2048 Mb |
Additional details
| GeForce GT 120 Mac Edition | | GeForce GT 640 | |
---|
TDP | 50 watts | vs | 65 watts |
Release Date | 20 Jan 2009 | vs | 5 Jun 2012 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better