GeForce GT 640M Mac Edition vs GeForce 800M
Summary
Reasons to consider GeForce GT 640M Mac Edition |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications |
Reasons to consider GeForce 800M |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Based on an outdated architecture (Nvidia Fermi), there are no performance optimizations for current games and applications |
HWBench recommends GeForce GT 640M Mac Edition
Based on theoretical specifications.
Core Configuration
| GeForce GT 640M Mac Edition | | GeForce 800M | |
---|
GPU Name | GK107 (N13P-GS) | vs | GF117 (N14M-GL) |
Fab Process | 28 nm | vs | 28 nm |
Die Size | 118 mm² | vs | 116 mm² |
Transistors | 1,270 million | vs | 585 million |
Shaders | 384 | vs | 48 |
Compute Units | 2 | vs | 1 |
Core clock | 745 MHz | vs | 738 MHz |
ROPs | 8 | vs | 8 |
TMUs | 32 | vs | 8 |
Memory Configuration
| GeForce GT 640M Mac Edition | | GeForce 800M | |
---|
Memory Type | GDDR5 | vs | DDR3 |
Bus Width | 64 bit | vs | 64 bit |
Memory Speed | 1250 MHz
5000 MHz effective | vs | 900 MHz
1800 MHz effective |
Memory Size | 512 Mb | vs | 1024 Mb |
Additional details
| GeForce GT 640M Mac Edition | | GeForce 800M | |
---|
TDP | 32 watts | vs | 15 watts |
Release Date | 3 Feb 2013 | vs | 17 Mar 2014 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better