GeForce GTX 1050 Ti Mobile vs Radeon E9260 MXM
Summary
Reasons to consider GeForce GTX 1050 Ti Mobile |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
Reasons to consider Radeon E9260 MXM |
Supports Direct3D 12 Async Compute |
Supports FreeSync |
Supports ReLive (allows game streaming/recording with minimum performance penalty) |
Supports TrueAudio |
Based on an outdated architecture (AMD GCN), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 1050 Ti Mobile
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1050 Ti Mobile | | Radeon E9260 MXM | |
---|
GPU Name | GP107 () | vs | Baffin (Baffin PRO) |
Fab Process | 14 nm | vs | 14 nm |
Die Size | 132 mm² | vs | 123 mm² |
Transistors | 3,300 million | vs | 3,000 million |
Shaders | 768 | vs | 896 |
Compute Units | 6 | vs | 14 |
Core clock | 1490 MHz | vs | 1090 MHz |
ROPs | 32 | vs | 16 |
TMUs | 48 | vs | 48 |
Memory Configuration
| GeForce GTX 1050 Ti Mobile | | Radeon E9260 MXM | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 1752 MHz
7008 MHz effective | vs | 1750 MHz
7000 MHz effective |
Memory Size | 4096 Mb | vs | 4096 Mb |
Additional details
| GeForce GTX 1050 Ti Mobile | | Radeon E9260 MXM | |
---|
TDP | 75 watts | vs | 50 watts |
Release Date | 3 Nov 2016 | vs | 27 Sep 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better