GeForce GTX 1050 Ti Mobile vs Radeon R5 M430
Summary
Reasons to consider GeForce GTX 1050 Ti Mobile |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
Reasons to consider Radeon R5 M430 |
Supports Direct3D 12 Async Compute |
Supports ReLive (allows game streaming/recording with minimum performance penalty) |
Supports Mantle |
Based on an outdated architecture (AMD GCN), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 1050 Ti Mobile
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1050 Ti Mobile | | Radeon R5 M430 | |
---|
GPU Name | GP107 () | vs | Jet (Jet PRO) |
Fab Process | 14 nm | vs | 28 nm |
Die Size | 132 mm² | vs | 77 mm² |
Transistors | 3,300 million | vs | 1,040 million |
Shaders | 768 | vs | 320 |
Compute Units | 6 | vs | 5 |
Core clock | 1490 MHz | vs | 780 MHz |
ROPs | 32 | vs | 8 |
TMUs | 48 | vs | 20 |
Memory Configuration
| GeForce GTX 1050 Ti Mobile | | Radeon R5 M430 | |
---|
Memory Type | GDDR5 | vs | DDR3 |
Bus Width | 128 bit | vs | 64 bit |
Memory Speed | 1752 MHz
7008 MHz effective | vs | 1000 MHz
2000 MHz effective |
Memory Size | 4096 Mb | vs | 4096 Mb |
Additional details
| GeForce GTX 1050 Ti Mobile | | Radeon R5 M430 | |
---|
TDP | 75 watts | vs | 0 watts |
Release Date | 3 Nov 2016 | vs | 15 May 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better