GeForce GTX 1650 SUPER vs GeForce RTX 2050
Summary
Reasons to consider GeForce GTX 1650 SUPER |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
Reasons to consider GeForce RTX 2050 |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
HWBench recommends GeForce RTX 2050
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1650 SUPER | | GeForce RTX 2050 | |
---|
GPU Name | TU116 () | vs | TU107 (TU107) |
Fab Process | 12 nm | vs | 12 nm |
Die Size | 284 mm² | vs | 0 mm² |
Transistors | 6,600 million | vs | unknown |
Shaders | 1280 | vs | 896 |
Compute Units | 20 | vs | 14 |
Core clock | 1530 MHz | vs | 1515 MHz |
ROPs | 32 | vs | 32 |
TMUs | 80 | vs | 56 |
Memory Configuration
| GeForce GTX 1650 SUPER | | GeForce RTX 2050 | |
---|
Memory Type | GDDR6 | vs | GDDR6 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 1500 MHz
12000 MHz effective | vs | 1750 MHz
14000 MHz effective |
Memory Size | 4096 Mb | vs | 4096 Mb |
Additional details
| GeForce GTX 1650 SUPER | | GeForce RTX 2050 | |
---|
TDP | 100 watts | vs | 120 watts |
Release Date | 22 Nov 2019 | vs | UNRELEASED |
GeForce GTX 1650 SUPER
55.20 GP/s
GeForce RTX 2050
54.24 GP/s
GigaPixels - higher is better
GeForce GTX 1650 SUPER
138.00 GT/s
GeForce RTX 2050
94.92 GT/s
GigaTexels - higher is better
GeForce GTX 1650 SUPER
192.00 GB/s
GeForce RTX 2050
224.00 GB/s
GB/s - higher is better
GeForce GTX 1650 SUPER
4416.00 GFLOPs
GeForce RTX 2050
3037.00 GFLOPs
GFLOPs - higher is better