GeForce GTX 1650 vs GeForce GTX 1050 Ti Mobile
Summary
Reasons to consider GeForce GTX 1650 |
This is a much newer product, it might have better long term support. |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX 1050 Ti Mobile |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 1650
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1650 | | GeForce GTX 1050 Ti Mobile | |
---|
GPU Name | TU107 () | vs | GP107 () |
Fab Process | 12 nm | vs | 14 nm |
Die Size | 0 mm² | vs | 132 mm² |
Transistors | unknown | vs | 3,300 million |
Shaders | 896 | vs | 768 |
Compute Units | 14 | vs | 6 |
Core clock | 1485 MHz | vs | 1490 MHz |
ROPs | 32 | vs | 32 |
TMUs | 56 | vs | 48 |
Memory Configuration
| GeForce GTX 1650 | | GeForce GTX 1050 Ti Mobile | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 2000 MHz
8000 MHz effective | vs | 1752 MHz
7008 MHz effective |
Memory Size | 4096 Mb | vs | 4096 Mb |
Additional details
| GeForce GTX 1650 | | GeForce GTX 1050 Ti Mobile | |
---|
TDP | 0 watts | vs | 75 watts |
Release Date | 30 Apr 2019 | vs | 3 Nov 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better