GeForce GTX 1650 vs GeForce GTX 960M
Summary
Reasons to consider GeForce GTX 1650 |
This is a much newer product, it might have better long term support. |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX 960M |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 1650
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1650 | | GeForce GTX 960M | |
---|
GPU Name | TU107 () | vs | GM107 (N16P-GX-A1) |
Fab Process | 12 nm | vs | 28 nm |
Die Size | 0 mm² | vs | 148 mm² |
Transistors | unknown | vs | 1,870 million |
Shaders | 896 | vs | 640 |
Compute Units | 14 | vs | 5 |
Core clock | 1485 MHz | vs | 1097 MHz |
ROPs | 32 | vs | 16 |
TMUs | 56 | vs | 40 |
Memory Configuration
| GeForce GTX 1650 | | GeForce GTX 960M | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 2000 MHz
8000 MHz effective | vs | 1253 MHz
5012 MHz effective |
Memory Size | 4096 Mb | vs | 2048 Mb |
Additional details
| GeForce GTX 1650 | | GeForce GTX 960M | |
---|
TDP | 0 watts | vs | 75 watts |
Release Date | 30 Apr 2019 | vs | 13 Mar 2015 |
GeForce GTX 1650
53.28 GP/s
GeForce GTX 960M
17.55 GP/s
GigaPixels - higher is better
GeForce GTX 1650
93.24 GT/s
GeForce GTX 960M
43.90 GT/s
GigaTexels - higher is better
GeForce GTX 1650
128.00 GB/s
GeForce GTX 960M
80.20 GB/s
GB/s - higher is better
GeForce GTX 1650
2984.00 GFLOPs
GeForce GTX 960M
1404.20 GFLOPs
GFLOPs - higher is better