GeForce GTX 1650 vs GeForce GTX 970
Summary
GeForce GTX 1650
100%
GeForce GTX 970
106%
Relative performance
Reasons to consider GeForce GTX 1650 |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX 970 |
6% higher gaming performance. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 970
The GeForce GTX 970 is the better performing card based on the game benchmark suite used (11 combinations of games and resolutions).
Core Configuration
| GeForce GTX 1650 | | GeForce GTX 970 | |
---|
GPU Name | TU107 () | vs | GM204 (GM204-200-A1) |
Fab Process | 12 nm | vs | 28 nm |
Die Size | 0 mm² | vs | 398 mm² |
Transistors | unknown | vs | 5,200 million |
Shaders | 896 | vs | 1664 |
Compute Units | 14 | vs | 13 |
Core clock | 1485 MHz | vs | 1050 MHz |
ROPs | 32 | vs | 56 |
TMUs | 56 | vs | 104 |
Memory Configuration
| GeForce GTX 1650 | | GeForce GTX 970 | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 256 bit |
Memory Speed | 2000 MHz
8000 MHz effective | vs | 1753 MHz
7012 MHz effective |
Memory Size | 4096 Mb | vs | 4096 Mb |
Additional details
| GeForce GTX 1650 | | GeForce GTX 970 | |
---|
TDP | 0 watts | vs | 148 watts |
Release Date | 30 Apr 2019 | vs | 19 Sep 2014 |
GeForce GTX 1650
53.28 GP/s
GeForce GTX 970
58.80 GP/s
GigaPixels - higher is better
GeForce GTX 1650
93.24 GT/s
GeForce GTX 970
109.20 GT/s
GigaTexels - higher is better
GeForce GTX 1650
128.00 GB/s
GeForce GTX 970
224.40 GB/s
GB/s - higher is better
GeForce GTX 1650
2984.00 GFLOPs
GeForce GTX 970
3494.00 GFLOPs
GFLOPs - higher is better
Highest quality DirectX11 Windows10 x64
GeForce GTX 1650
62
GeForce GTX 970
75
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
GeForce GTX 1650
77
GeForce GTX 970
79
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
GeForce GTX 1650
56
GeForce GTX 970
47
FPS (higher is better)
Highest detail, Pure Hair On, HBAO+, DirectX 12, Windows 11 x 64
GeForce GTX 1650
42
GeForce GTX 970
44
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
GeForce GTX 1650
54
GeForce GTX 970
66
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
GeForce GTX 1650
51
GeForce GTX 970
53
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
GeForce GTX 1650
49
GeForce GTX 970
55
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
GeForce GTX 1650
38
GeForce GTX 970
31
FPS (higher is better)
Highest detail, Pure Hair On, HBAO+, DirectX 12, Windows 11 x 64
GeForce GTX 1650
27
GeForce GTX 970
29
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
GeForce GTX 1650
39
GeForce GTX 970
45
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
GeForce GTX 1650
35
GeForce GTX 970
42
FPS (higher is better)