GeForce GTX 1650 vs GeForce GTX TITAN BLACK
Summary
Reasons to consider GeForce GTX 1650 |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX TITAN BLACK |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications |
No clear winner declared
We have no data to declare a winner at this time.
Core Configuration
| GeForce GTX 1650 | | GeForce GTX TITAN BLACK | |
---|
GPU Name | TU107 () | vs | GK110B (GK110-430-B1) |
Fab Process | 12 nm | vs | 28 nm |
Die Size | 0 mm² | vs | 561 mm² |
Transistors | unknown | vs | 7,080 million |
Shaders | 896 | vs | 2880 |
Compute Units | 14 | vs | 15 |
Core clock | 1485 MHz | vs | 889 MHz |
ROPs | 32 | vs | 48 |
TMUs | 56 | vs | 240 |
Memory Configuration
| GeForce GTX 1650 | | GeForce GTX TITAN BLACK | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 384 bit |
Memory Speed | 2000 MHz
8000 MHz effective | vs | 1750 MHz
7000 MHz effective |
Memory Size | 4096 Mb | vs | 6144 Mb |
Additional details
| GeForce GTX 1650 | | GeForce GTX TITAN BLACK | |
---|
TDP | 0 watts | vs | 250 watts |
Release Date | 30 Apr 2019 | vs | 18 Feb 2014 |
GeForce GTX 1650
53.28 GP/s
GeForce GTX TITAN BLACK
53.30 GP/s
GigaPixels - higher is better
GeForce GTX 1650
93.24 GT/s
GeForce GTX TITAN BLACK
213.40 GT/s
GigaTexels - higher is better
GeForce GTX 1650
128.00 GB/s
GeForce GTX TITAN BLACK
336.00 GB/s
GB/s - higher is better
GeForce GTX 1650
2984.00 GFLOPs
GeForce GTX TITAN BLACK
5121.00 GFLOPs
GFLOPs - higher is better