GeForce GTX 1650 vs Radeon Pro 555
Summary
Reasons to consider GeForce GTX 1650 |
This is a much newer product, it might have better long term support. |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider Radeon Pro 555 |
Supports Direct3D 12 Async Compute |
Supports FreeSync |
Supports ReLive (allows game streaming/recording with minimum performance penalty) |
Supports TrueAudio |
Based on an outdated architecture (AMD GCN), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 1650
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1650 | | Radeon Pro 555 | |
---|
GPU Name | TU107 () | vs | Tobago (Tobago PRO) |
Fab Process | 12 nm | vs | 28 nm |
Die Size | 0 mm² | vs | 160 mm² |
Transistors | unknown | vs | 2,080 million |
Shaders | 896 | vs | 768 |
Compute Units | 14 | vs | 12 |
Core clock | 1485 MHz | vs | 850 MHz |
ROPs | 32 | vs | 16 |
TMUs | 56 | vs | 48 |
Memory Configuration
| GeForce GTX 1650 | | Radeon Pro 555 | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 2000 MHz
8000 MHz effective | vs | 1275 MHz
5100 MHz effective |
Memory Size | 4096 Mb | vs | 2048 Mb |
Additional details
| GeForce GTX 1650 | | Radeon Pro 555 | |
---|
TDP | 0 watts | vs | 100 watts |
Release Date | 30 Apr 2019 | vs | 5 Jun 2017 |
GeForce GTX 1650
53.28 GP/s
Radeon Pro 555
13.60 GP/s
GigaPixels - higher is better
GeForce GTX 1650
93.24 GT/s
Radeon Pro 555
40.80 GT/s
GigaTexels - higher is better
GeForce GTX 1650
128.00 GB/s
Radeon Pro 555
81.60 GB/s
GB/s - higher is better
GeForce GTX 1650
2984.00 GFLOPs
Radeon Pro 555
1306.00 GFLOPs
GFLOPs - higher is better