GeForce GTX 950M Mac Edition vs GeForce GTX 950A
Summary
Reasons to consider GeForce GTX 950M Mac Edition |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
Reasons to consider GeForce GTX 950A |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
No clear winner declared
These graphics cards seems to have comparable performance based on the synthetic benchmarks used (1 combinations of games and resolutions).
Core Configuration
| GeForce GTX 950M Mac Edition | | GeForce GTX 950A | |
---|
GPU Name | GM107 (N16P-GT) | vs | GM107 (N16P-GT) |
Fab Process | 28 nm | vs | 28 nm |
Die Size | 148 mm² | vs | 148 mm² |
Transistors | 1,870 million | vs | 1,870 million |
Shaders | 640 | vs | 640 |
Compute Units | 5 | vs | 5 |
Core clock | 914 MHz | vs | 914 MHz |
ROPs | 16 | vs | 16 |
TMUs | 40 | vs | 40 |
Memory Configuration
| GeForce GTX 950M Mac Edition | | GeForce GTX 950A | |
---|
Memory Type | GDDR5 | vs | GDDR5 |
Bus Width | 128 bit | vs | 128 bit |
Memory Speed | 1000 MHz
4000 MHz effective | vs | 1000 MHz
4000 MHz effective |
Memory Size | 2048 Mb | vs | 2048 Mb |
Additional details
| GeForce GTX 950M Mac Edition | | GeForce GTX 950A | |
---|
TDP | 75 watts | vs | 75 watts |
Release Date | 13 Mar 2015 | vs | 13 Mar 2015 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better
Points (higher is better)