GeForce RTX 3060 Ti vs GeForce GTX TITAN X (Pascal)
Summary
Reasons to consider GeForce RTX 3060 Ti |
22% higher gaming performance. |
50 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce GTX TITAN X (Pascal) . |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX TITAN X (Pascal) |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce RTX 3060 Ti
The GeForce RTX 3060 Ti is the better performing card based on the game benchmark suite used (5 combinations of games and resolutions).
Core Configuration
| GeForce RTX 3060 Ti | | GeForce GTX TITAN X (Pascal) | |
---|
GPU Name | GA104 (GA104-200-A1) | vs | GP102 (GP102) |
Fab Process | 8 nm | vs | 16 nm |
Die Size | 392 mm² | vs | 471 mm² |
Transistors | 17,400 million | vs | 12,000 million |
Shaders | 4864 | vs | 3584 |
Compute Units | 38 | vs | 28 |
Core clock | 1410 MHz | vs | 1417 MHz |
ROPs | 80 | vs | 96 |
TMUs | 152 | vs | 224 |
Memory Configuration
| GeForce RTX 3060 Ti | | GeForce GTX TITAN X (Pascal) | |
---|
Memory Type | GDDR6 | vs | GDDR5X |
Bus Width | 256 bit | vs | 384 bit |
Memory Speed | 1750 MHz
14 Gbps effective | vs | 1251 MHz
10008 MHz effective |
Memory Size | 8192 Mb | vs | 12288 Mb |
Additional details
| GeForce RTX 3060 Ti | | GeForce GTX TITAN X (Pascal) | |
---|
TDP | 200 watts | vs | 250 watts |
Release Date | 1 Dec 2020 | vs | 2 Aug 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)