GeForce RTX 3060 vs GeForce GTX TITAN X (Pascal)
Summary
Reasons to consider GeForce RTX 3060 |
70 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce GTX TITAN X (Pascal) . |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX TITAN X (Pascal) |
9% higher gaming performance. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX TITAN X (Pascal)
The GeForce GTX TITAN X (Pascal) is the better performing card based on the game benchmark suite used (5 combinations of games and resolutions).
Core Configuration
| GeForce RTX 3060 | | GeForce GTX TITAN X (Pascal) | |
---|
GPU Name | GA106 (GA106-300-A1) | vs | GP102 (GP102) |
Fab Process | 8 nm | vs | 16 nm |
Die Size | 300 mm² | vs | 471 mm² |
Transistors | 13,250 million | vs | 12,000 million |
Shaders | 3840 | vs | 3584 |
Compute Units | 30 | vs | 28 |
Core clock | 1627 MHz | vs | 1417 MHz |
ROPs | 64 | vs | 96 |
TMUs | 120 | vs | 224 |
Memory Configuration
| GeForce RTX 3060 | | GeForce GTX TITAN X (Pascal) | |
---|
Memory Type | GDDR6 | vs | GDDR5X |
Bus Width | 192 bit | vs | 384 bit |
Memory Speed | 1750 MHz
14 Gbps effective | vs | 1251 MHz
10008 MHz effective |
Memory Size | 12288 Mb | vs | 12288 Mb |
Additional details
| GeForce RTX 3060 | | GeForce GTX TITAN X (Pascal) | |
---|
TDP | 180 watts | vs | 250 watts |
Release Date | UNRELEASED | vs | 2 Aug 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)