HD Graphics 4600 (Haswell GT2) vs GeForce GT 640
Summary
Reasons to consider HD Graphics 4600 (Haswell GT2) |
This is a much newer product, it might have better long term support. |
Reasons to consider GeForce GT 640 |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications |
HWBench recommends GeForce GT 640
Based on theoretical specifications.
Core Configuration
| HD Graphics 4600 (Haswell GT2) | | GeForce GT 640 | |
---|
GPU Name | Haswell GT2 () | vs | GK107 (GK107-300-A2) |
Fab Process | 22 nm | vs | 28 nm |
Die Size | 177 mm² | vs | 118 mm² |
Transistors | 392 million | vs | 1,270 million |
Shaders | 20 | vs | 384 |
Compute Units | 0 | vs | 2 |
Core clock | 400 MHz | vs | 902 MHz |
ROPs | 2 | vs | 16 |
TMUs | 4 | vs | 32 |
Memory Configuration
| HD Graphics 4600 (Haswell GT2) | | GeForce GT 640 | |
---|
Memory Type | System Shared | vs | DDR3 |
Bus Width | System Shared | vs | 128 bit |
Memory Speed | System Shared | vs | 891 MHz
1782 MHz effective |
Memory Size | 0 Mb | vs | 2048 Mb |
Additional details
| HD Graphics 4600 (Haswell GT2) | | GeForce GT 640 | |
---|
TDP | 45 watts | vs | 65 watts |
Release Date | 3 Jun 2013 | vs | 5 Jun 2012 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better