Radeon RX 5700 XT vs GeForce GTX TITAN X (Pascal)
Summary
Reasons to consider Radeon RX 5700 XT |
This is a much newer product, it might have better long term support. |
Supports Direct3D 12 Async Compute |
Supports FreeSync |
Supports ReLive (allows game streaming/recording with minimum performance penalty) |
Reasons to consider GeForce GTX TITAN X (Pascal) |
13% higher gaming performance. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX TITAN X (Pascal)
The GeForce GTX TITAN X (Pascal) is the better performing card based on the game benchmark suite used (21 combinations of games and resolutions).
Core Configuration
| Radeon RX 5700 XT | | GeForce GTX TITAN X (Pascal) | |
---|
GPU Name | Navi 10 (Navi 10 XT) | vs | GP102 (GP102) |
Fab Process | 7 nm | vs | 16 nm |
Die Size | 254 mm² | vs | 471 mm² |
Transistors | unknown | vs | 12,000 million |
Shaders | 2560 | vs | 3584 |
Compute Units | 40 | vs | 28 |
Core clock | 1605 MHz | vs | 1417 MHz |
ROPs | 64 | vs | 96 |
TMUs | 256 | vs | 224 |
Memory Configuration
| Radeon RX 5700 XT | | GeForce GTX TITAN X (Pascal) | |
---|
Memory Type | GDDR6 | vs | GDDR5X |
Bus Width | 256 bit | vs | 384 bit |
Memory Speed | 1750 MHz
14000 MHz effective | vs | 1251 MHz
10008 MHz effective |
Memory Size | 8192 Mb | vs | 12288 Mb |
Additional details
| Radeon RX 5700 XT | | GeForce GTX TITAN X (Pascal) | |
---|
TDP | 225 watts | vs | 250 watts |
Release Date | 7 Jul 2019 | vs | 2 Aug 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better
Ultra quality TTA DirectX11 Windows10 x64
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
FPS (higher is better)
Ultra quality DirectX12 Windows10 x64
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
FPS (higher is better)
Ultra quality DirectX12 Windows10 x64
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
FPS (higher is better)
Ultra quality DirectX12 Windows10 x64
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)