GeForce GTX 1650 Overview
Summary
Performance summary, based on benchmarks charts.
The GeForce GTX 1650 is a graphics card released by Nvidia on 30 Apr 2019. The graphics card houses the TU107 die, based on the Nvidia_Turing architecture which packs unknown transistors on a 12 nm, 0 mm2 die.
GeForce GTX 1650 pros and cons |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Compared to similar performing cards
| | | | |
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| GeForce GTX 1650 | Radeon RX 470 | GeForce GTX 970 | Radeon RX 6400 |
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| | compare | compare | compare |
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Shader units | 896 | 2048 | 1664 | 768 |
ROPs | 32 | 32 | 56 | 32 |
Graphics processor | TU107 | Ellesmere | GM204 | Navi 24 |
Process size | 12 nm | 14 nm | 28 nm | 6 nm |
Memory | 4096 Mb GDDR5 (2000 MHz
8000 MHz effective) | 4096 Mb GDDR5 (1650 MHz
6600 MHz effective) | 4096 Mb GDDR5 (1753 MHz
7012 MHz effective) | 4096 Mb GDDR6 (1750 MHz
14 Gbps effective) |
Memory bus width | 128 bit | 256 bit | 256 bit | 64 bit |
Memory bandwidth | 128.00 Gb/s | 211.20 Gb/s | 224.40 Gb/s | 112.00 Gb/s |
Release date | 30 Apr 2019 | 29 Jun 2016 | 19 Sep 2014 | 1 Jan 1800 |
Shadow of the Tomb Raider
Radeon RX 6400
49
Radeon RX 470
48
GeForce GTX 970
44
GeForce GTX 1650
42
FPS (higher is better)
Shadow of the Tomb Raider
Radeon RX 470
31
GeForce GTX 970
29
GeForce GTX 1650
27
FPS (higher is better)