GeForce GTX 1660 vs GeForce GTX 260
Summary
Reasons to consider GeForce GTX 1660 |
This is a much newer product, it might have better long term support. |
Higher theoretical gaming performance, based on specifications. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX 260 |
Based on an outdated architecture (Nvidia Tesla), there are no performance optimizations for current games and applications |
PhysX support, however PhysX performance on newest games may be poor |
HWBench recommends GeForce GTX 1660
Based on theoretical specifications.
Core Configuration
| GeForce GTX 1660 | | GeForce GTX 260 | |
---|
GPU Name | TU116 () | vs | GT200 (G200-100-A2) |
Fab Process | 12 nm | vs | 65 nm |
Die Size | 284 mm² | vs | 576 mm² |
Transistors | 6,600 million | vs | 1,400 million |
Shaders | 1280 | vs | 192 |
Compute Units | 20 | vs | 8 |
Core clock | 1530 MHz | vs | 576 MHz |
ROPs | 48 | vs | 28 |
TMUs | 80 | vs | 64 |
Memory Configuration
| GeForce GTX 1660 | | GeForce GTX 260 | |
---|
Memory Type | GDDR5 | vs | GDDR3 |
Bus Width | 192 bit | vs | 448 bit |
Memory Speed | 2000 MHz
8000 MHz effective | vs | 999 MHz
1998 MHz effective |
Memory Size | 6144 Mb | vs | 896 Mb |
Additional details
| GeForce GTX 1660 | | GeForce GTX 260 | |
---|
TDP | 0 watts | vs | 182 watts |
Release Date | 15 Mar 2019 | vs | 16 Jun 2008 |
GeForce GTX 1660
85.68 GP/s
GeForce GTX 260
16.10 GP/s
GigaPixels - higher is better
GeForce GTX 1660
142.80 GT/s
GeForce GTX 260
36.90 GT/s
GigaTexels - higher is better
GeForce GTX 1660
192.00 GB/s
GeForce GTX 260
112.00 GB/s
GB/s - higher is better
GeForce GTX 1660
4570.00 GFLOPs
GeForce GTX 260
476.90 GFLOPs
GFLOPs - higher is better