GeForce RTX 3080 Ti vs GeForce GTX TITAN X (Pascal)
Summary
Reasons to consider GeForce RTX 3080 Ti |
93% higher gaming performance. |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX TITAN X (Pascal) |
100 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce RTX 3080 Ti . |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce RTX 3080 Ti
The GeForce RTX 3080 Ti is the better performing card based on the game benchmark suite used (6 combinations of games and resolutions).
Core Configuration
| GeForce RTX 3080 Ti | | GeForce GTX TITAN X (Pascal) | |
---|
GPU Name | GA102 (GA102-225-A1) | vs | GP102 (GP102) |
Fab Process | 8 nm | vs | 16 nm |
Die Size | 628 mm² | vs | 471 mm² |
Transistors | 28,300 million | vs | 12,000 million |
Shaders | 10240 | vs | 3584 |
Tensor Cores | 320 | vs | none |
Raytracing Cores | 80 | vs | none |
Compute Units | 80 | vs | 28 |
Core clock | 1365 MHz | vs | 1417 MHz |
ROPs | 112 | vs | 96 |
TMUs | 320 | vs | 224 |
Memory Configuration
| GeForce RTX 3080 Ti | | GeForce GTX TITAN X (Pascal) | |
---|
Memory Type | GDDR6X | vs | GDDR5X |
Bus Width | 384 bit | vs | 384 bit |
Memory Speed | 1188 MHz
19 Gbps effective | vs | 1251 MHz
10008 MHz effective |
Memory Size | 12288 Mb | vs | 12288 Mb |
Additional details
| GeForce RTX 3080 Ti | | GeForce GTX TITAN X (Pascal) | |
---|
TDP | 350 watts | vs | 250 watts |
Release Date | 31 May 2021 | vs | 2 Aug 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)