Radeon RX 6800 XT vs GeForce GTX TITAN X (Pascal)
Summary
Reasons to consider Radeon RX 6800 XT |
66% higher gaming performance. |
This is a much newer product, it might have better long term support. |
Supports Direct3D 12 Async Compute |
Supports FreeSync |
Supports ReLive (allows game streaming/recording with minimum performance penalty) |
Infinity Cache allows to deliver up to 3.25x the effective memory bandwidth |
Supports DirectX Raytracing (DXR) |
Reasons to consider GeForce GTX TITAN X (Pascal) |
50 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the Radeon RX 6800 XT . |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications |
HWBench recommends Radeon RX 6800 XT
The Radeon RX 6800 XT is the better performing card based on the game benchmark suite used (6 combinations of games and resolutions).
Core Configuration
| Radeon RX 6800 XT | | GeForce GTX TITAN X (Pascal) | |
---|
GPU Name | Navi 21 (Navi 21 XT) | vs | GP102 (GP102) |
Fab Process | 7 nm | vs | 16 nm |
Die Size | 536 mm² | vs | 471 mm² |
Transistors | 26,800 million | vs | 12,000 million |
Shaders | 4608 | vs | 3584 |
Compute Units | 72 | vs | 28 |
Core clock | 1825 MHz | vs | 1417 MHz |
ROPs | 128 | vs | 96 |
TMUs | 288 | vs | 224 |
Memory Configuration
| Radeon RX 6800 XT | | GeForce GTX TITAN X (Pascal) | |
---|
Memory Type | GDDR6 | vs | GDDR5X |
Bus Width | 256 bit | vs | 384 bit |
Memory Speed | 2000 MHz
16 Gbps effective | vs | 1251 MHz
10008 MHz effective |
Memory Size | 16384 Mb | vs | 12288 Mb |
Additional details
| Radeon RX 6800 XT | | GeForce GTX TITAN X (Pascal) | |
---|
TDP | 300 watts | vs | 250 watts |
Release Date | 28 Oct 2020 | vs | 2 Aug 2016 |
GigaPixels - higher is better
GigaTexels - higher is better
GFLOPs - higher is better
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10x64
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
FPS (higher is better)